The register is discussing a study that claims that Steve Jobs was wrong, when he stated:
- Adobe Flash is Buggy
- Littered with Security Holes
- and is a CPU Hog
According to tests from the Streaming Learning Center – an online media consultancy that conducts public seminars on the delivery of net video – Flash is no more of a CPU drain than the HTML5 setup favored by Steve Jobs. The issue is not whether you use Flash or HTML5, says Jan Ozer, who conducted the tests, but whether you back them with hardware acceleration.
Overall, even when using HTML 5 with H.264 Safari, and Chrome were both pulling roughly the same load as the Flash player when tested on the Macintosh…. Â So why bother, is effectively what the study is claiming. Â Use Flash, it’s fine, just let Flash access the GPU directly…
Right…. Â Adobe has for years ignored the Macintosh, and put out sub-par versions of Flash, just significant enough to say that they support Flash on the Macintosh. Â Now Apple is suppose to expose the GPU directly to Adobe?
Let Adobe do this right… Â Access the Graphics drivers like any other developer, and stop looking for a Magic bullet so that you can instantly leap across your lack of R&D.
Yes, on Windows you were able to directly access the video hardware, that’s why windows can be so fragile. Â People accessing hardware and drivers that are either buggy, fragile, or ripe with bugs…
On the Macintosh, the tools already exist to speed your software up. Â Yes, part of the problem is that your drawing inside another applications video space (eg the Web browser). Â But you have already worked with Apple to attempt to solve this problem, and you have partially. Â I examined your posting discussing the new webkit foundation, where you have significantly decreased the CPU load when parred with 10.1 Flash, and the latest web kit.
Stop making excuses and work like any other developer. Â Just because your Adobe, doesn’t mean that you are correct. Â Apple owns the OS, and they are not wrong in asking you to follow the rules.